﻿using Guild_Wars_2.APITools;
using Guild_Wars_2.Data;
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Threading.Tasks;
using Windows.Foundation;
using Windows.Foundation.Collections;
using Windows.UI.Xaml;
using Windows.UI.Xaml.Controls;
using Windows.UI.Xaml.Controls.Primitives;
using Windows.UI.Xaml.Data;
using Windows.UI.Xaml.Input;
using Windows.UI.Xaml.Media;
using Windows.UI.Xaml.Navigation;

// The Item Detail Page item template is documented at http://go.microsoft.com/fwlink/?LinkId=234232

namespace Guild_Wars_2
{
    /// <summary>
    /// A page that displays details for a single item within a group while allowing gestures to
    /// flip through other items belonging to the same group.
    /// </summary>
    public sealed partial class ItemDetailPage : Guild_Wars_2.Common.LayoutAwarePage
    {
        private DispatcherTimer _timer;
        private GW2ServerItem _serverItem;

        public ItemDetailPage()
        {
            this.InitializeComponent();

            _timer = new DispatcherTimer();
            _timer.Interval = TimeSpan.FromSeconds(10);
            _timer.Tick += _timer_Tick;
        }

        private void _timer_Tick(object sender, object e)
        {
            var x = API.LoadEventsFromAPI(_serverItem.UniqueId);

            // Update screen
            _serverItem.Content = "API Request Fired";
        }
        
        /// <summary>
        /// Populates the page with content passed during navigation.  Any saved state is also
        /// provided when recreating a page from a prior session.
        /// </summary>
        /// <param name="navigationParameter">The parameter value passed to
        /// <see cref="Frame.Navigate(Type, Object)"/> when this page was initially requested.
        /// </param>
        /// <param name="pageState">A dictionary of state preserved by this page during an earlier
        /// session.  This will be null the first time a page is visited.</param>
        protected override void LoadState(Object navigationParameter, Dictionary<String, Object> pageState)
        {
            // Allow saved page state to override the initial item to display
            if (pageState != null && pageState.ContainsKey("SelectedItem"))
            {
                navigationParameter = pageState["SelectedItem"];
            }

            var item = GW2DataSource.GetItem((String)navigationParameter);
            this.DefaultViewModel["Group"] = item.Group;
            this.DefaultViewModel["Items"] = item.Group.Items;
            this.flipView.SelectedItem = _serverItem = item;

            // Store server id for batchprocessing
            try
            {
                _timer.Start();
                
                //// Update screen
               // _serverItem.Content = "No API request fired yet";
                var x = API.LoadEventsFromAPI(_serverItem.UniqueId);

                // Update screen
                _serverItem.Content = "API Request First Fired";
            }
            catch (Exception e)
            {

            }
        }

        /// <summary>
        /// Preserves state associated with this page in case the application is suspended or the
        /// page is discarded from the navigation cache.  Values must conform to the serialization
        /// requirements of <see cref="SuspensionManager.SessionState"/>.
        /// </summary>
        /// <param name="pageState">An empty dictionary to be populated with serializable state.</param>
        protected override void SaveState(Dictionary<String, Object> pageState)
        {
            var selectedItem = (GW2ServerItem)this.flipView.SelectedItem;
            pageState["SelectedItem"] = selectedItem.UniqueId;

            // Stop Timer
            _timer.Stop();
        }

        /// <summary>
        /// Triggers when a new item is swiped into the active view
        /// </summary>
        /// <param name="sender"></param>
        /// <param name="e"></param>
        private void flipView_SelectionChanged(object sender, SelectionChangedEventArgs e)
        {
            _serverItem = (GW2ServerItem)this.flipView.SelectedItem;
            _serverItem.Content = "No Data loaded";
            //var x = API.LoadEventsFromAPI(_serverItem.UniqueId);
            //// Update screen
            //_serverItem.Content = "API Request First Fired";
        }

    }
}
